- What did you learn about professional development by going through the design process?
From past experience in a project that I completed for INB 280, Fundamentals of Game Design, I already had an understanding of the process involved in game design, however for this project there were more details to consider in building a game around player experience rather than just around the mechanics of the game.
There is a lot of effort and small details that we never considered. There are many choices that need to be made such as: what the storyline of the game will be, how the game will look and feel, how the mechanics of the game will work as well as having to consider what the player would find interesting and motivating. I learnt that it takes a lot of discussion to get the ideas from inside your head conveyed accurately to your partner.
- What did you learn about the other majors in the degree by working in mixed teams?
We decided to stick with our strengths in our particular fields. I was a designer and my partner was a programmer and in doing so we managed to produce, in my opinion, a better result with a game that looked more professional. From studying animation I became aware of how various skills are connected to produce a project. For instance, the designer would come up with concepts of how things would look and the animator would come up with the visual representations of these ideas and then the animator would come up with the movements to produce the final product. We found that we agreed on most ideas for the game and we had multiple meetings where we discussed the project in order to come up with ideas and solve any problems. We had no issues with understanding and accepting any of each other’s ideas and I feel we worked well as a team. I feel an appreciation for the effort my partner put in and was grateful for the skill and expertise my partner brought to the project.
- What did you implement in your own individual work that you found the most satisfying?
The level design and deciding on what types of puzzles should be used. My experience with games such as Portal and Tomb Raider contributed to the games overall look and feel and I feel satisfied with the games overall presentation.
- Do you think that there are any ethical issues attached to designing a First Person Experience inspired by recent events?
When creating a FPE inspired by recent events it’s important to consider society’s views. We need to be politically correct to a certain degree. There are consequences to decisions to put controversial elements in games whether those are negative feedback or game classifications which reduce your player audience or even law suits. For this game there were no ethical issues. but the first person genre in general may have to deal with ethical issues such as shooting at people or animals, or behaving in a destructive way to the environment. In our game we were merely solving puzzles with the use of inanimate objects and there were no moral dilemmas or questions about values to consider.