Cycle 1, Activity 6: Playtesting Plan

 

Date Session Participants Overall approach, including resources required Session Goals Method How to Analyse
Number Who (characteristics of your play-testers) What to measure How to test
20/3/2017 1 5 Confidants, Naive The player will play level 1 of the game for 6 minutes. Before the player plays the game they will have to fill out a questionnaire. After completing the level’s objective or after 10 min the testing will stop and the player will fill out a survey. During testing we will ask the player question on the game and also by getting the player to speak out loud about their thinking and their actions.

Resources: questionnaire linked here Questionnaire, survey linked here Playtestsurvey level 1 of the game, recording device such as phone or other device, pen and paper, laptop or computer.

Goal 1: Player is able to complete the level The player ability to achieve the main objective of the game. Observation of the player destroying  the 3 main building and completion of a survey question 1,2 and 3 Review of notes taken during play test, The answer to the survey completed at the end of the play test
Goal 2: That are game meets our PX goals Self-reported amount of fun and relaxation in the game Observe the player ability to answer question and thinking out loud and completion of a survey question 1,2 and 3 Review of notes taken during play test, if the player felt rushed or too challenged, The answer to the survey completed at the end of the play test
Goal 3: that the games mechanic crate a high level engagement. Withier the player finds the game to easy to play and doesn’t get bored with the game Observe the player speed of completion and the completion of a survey question 1,2 and 3 Review of notes taken during play test, the time it took to complete the entire level The answer to the survey completed at the end of the play test
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